RPG Character Inventory Figure 1: Completed Inventory Figure 2: Inventory showing the list of items picked up Figure 3: Female Character picking up the item
Read MoreCategory: Game Projects
Metoria Games Animation: RPG Character Animation
RPG Character Animation Figure 1: Female Character in T – pose in Unity 3D Figure 2: Female Character in idle pose
Read MoreDeveloping the Health System
During this month I started a tutorial to learn how to build a RPG game. The reason i have decided this path is to grasps the basics and better a fundamental structured core game mechanics before tackling the creative part. One of the first things I did is adding a health bar system to the […]
Read MoreNext Upcoming Projects
This section will be a reflection of the year so far and of what to come next year. It has certainly been a interesting year, from working on the brochure to experimenting the 2D tools in Unity 3D. I am currently experimenting a bit in Xcode 3D, since you can now upload and test apps […]
Read MoreMetoria Initial Game Environment
Below are the early stages of the game. This was used to get a feel of what the game environment looks like . More development will be updated in the future. Figure 1: Starting point of the level Figure 2: Lake sceneFigure 3: Maze Entrance
Read MoreMetoria Game Design Concept Drawings
Below are the early concept sketches of the game project Metoria. Figure1: Pyramid and Entrance to the Pyramid Figure 1 shows the design of the pyramid and pillars which are going to be in front of the entrance. The player will have to walk through the first entrance before reaching the pyramid ’s main entrance. […]
Read MoreMetoria Game Design: Designing the Maze
In this section I will explain how I created the maze. In order to design the maze, research was done in order to know what the maze structure looks like. Based on my research I discovered in order to design a successful maze, the user must be able to enter and navigate through the other […]
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