Modelling the 3D Torch Asset

This week i created a torch model for my game. The first step was to do a design drawing of the torch. Once the model was sketched, it was used a reference in Maya Autodesk.

Screen Shot 2014-09-01 at 12.25.26

Figure 1: Sketched Drawing of the Torch.

In order to accurately design and get a more organic shape, I used a nurbs splines drawing tool.
Once the shape was drawn, i then used the NURBS spline function and it produced the result as shown below in figure 2.

Screen Shot 2014-09-01 at 12.22.50

Figure 2: Torch Model

The next step is to add a texture to the mesh before importing it to Unity 3D.

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