This week i created a torch model for my game. The first step was to do a design drawing of the torch. Once the model was sketched, it was used a reference in Maya Autodesk.
Figure 1: Sketched Drawing of the Torch.
In order to accurately design and get a more organic shape, I used a nurbs splines drawing tool.
Once the shape was drawn, i then used the NURBS spline function and it produced the result as shown below in figure 2.
Figure 2: Torch Model
The next step is to add a texture to the mesh before importing it to Unity 3D.